The relationship between Jancovici, frugality and board games

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Our fellow Jean-Marc Jancovici has been repeating it for a while, since the day he wanted to define the word frugality in relation to energy savings. He tells us that we can make these savings in 3 different ways, thanks to:

  1. Efficiency. Here we make the production and use of a product (or a service) more energy efficient. In the end, we, the consumers at the end of the chain, can continue to use the product without change.

  2. Frugality. It is by a voluntary choice that the person or the community decides to use the product less. There has been a saving. The ideal is to have chosen this change so that it is done in the best conditions.

  3. Poverty. Like sobriety. But this time, the person did not decide it. It is imposed on him or her because there may have been a law to prohibit or to ration, or the price has gone up or the physical availability has gone down.

As a gamer, passionate about board games, we often think that this hobby can be our last bastion of freedom where we can consume without counting for a few grams of pleasure. But let me say: as in all other aspects of our relation with the environment, it pollutes, first when the game is manufactured, then when it is transported by plane or container ship. Ecology being a prism through which everything must now be rethought, we must act, even in the beautiful world of board games. To do it right, we should choose the frugality of Janco (or Pierre Rabhi, or anyone who has thought about the issue with lucidity): buy new games less.

I can already see some of you getting a little upset; "*What a killjoy this guy is. Let us play"! The problem with this reasoning is that if we can continue to buy games to fill Kallax cabinets (which don't fall from the sky either), then my neighbor can continue to use his SUV, his last bastion of freedom. Well yes, he doesn't like games, but cars surely.

Fortunately, you may have seen me coming, there is a very pleasant solution, to save energy and even money, while playing as much or more than before. A kind of efficiency, but without involving the manufacturer (who still has to do the right thing). And it's Coludik that brings you this solution, thanks to mutualization (Janco! Listen carefully). For once, you don't need to dig into a citizen convention to know how to do it because the solution is already there. But as it is difficult for me to promote it on a large scale, Coludik is unfortunately underused in the population. It is however thanks to it that I was able to play a lot of games I found around my location, and sometimes with other players I didn't know before.

So if you like to play and if you understand the urgency to act on all fronts to limit the damage, use Coludik and share the news on social networks and in your gaming group. And from time to time, yes, like me, you can buy a new game, the one that is not available in the Coludik network around you ideally, and even offer it for loan to others. If this principle was generalized, we could really be proud as gamers, as citizens, and create a great example of solidarity based on sharing our games (which should be true for our tools, our cars, etc.), and above all a proven example of energy and resource saving.

As a reminder, with Coludik, you can do all this:

  • Lend your games
  • Borrow others' games
  • Search for specific games in your area
  • Chat with other members
  • Search for players to play together
  • Make public announcements (for an event, a giveaway, a specific game, to make a request, etc)
  • Contact me to tell me what it doesn't do and should be added ;)
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